A few weeks ago, Andrea and I were sitting at a brewery discussing the ‘why’ of various things — when she asked: “Well, how often do you stop to think about why you like the things you like?” and she threw outRead more → Socializing with a purpose
“BONUS!”: Clever game deceptions
I’m going to talk a little about video game design today, but think there’s a lesson in it for board game design as well. An anecdote that I think about at least once a month: It’s my senior year at UMich, andRead more → “BONUS!”: Clever game deceptions
It’s been quiet…
…And writing this, I feel a little like one of those podcast hosts who opens every other episode with “I promise, we’re working on a ton of great new episodes, but meanwhile here’s one from our archives…” But I doRead more → It’s been quiet…
2016 Retrospective
Twenty Sixteen, everyone’s favorite year to hate in modern memory. I’m not really going to address any of the globally bad shit that went down here, I’m just going to talk about myself. That’s healthy, right? 2016 was a prettyRead more → 2016 Retrospective
NaNoWriMo 2016 “Winner”!
I successfully “wrote” a “novel” in the month of November — at least per the rules of NaNoWriMo (the National Novel Writing Month): Written word-count of 50k in thirty days, which averages to at least 1,667 words per day. Since I was aRead more → NaNoWriMo 2016 “Winner”!
Player Experience 8: “Feelings”
This is the final installment of our survey of board game “Player Experience” or “PX”. Definitely pop back and give the previous chapters a read, we’ll be tying them all together here! Feelings is a pretty tough subject (as it turns out),Read more → Player Experience 8: “Feelings”
PX 7: Theme v. Mechanics
This is the seventh entry in a multi-part essay covering board game “Player Experience” or “PX”. The earlier installments set up some an awesome baseline we build on below, so head back and check them out! I’ve written before about how I like to approach designingRead more → PX 7: Theme v. Mechanics
PX 6: Player Experience Beyond the Time Box
This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX)Read more → PX 6: Player Experience Beyond the Time Box
PX 5: Determinism, Information, and Hedging Against the Future
This is the fifth topic in a multi-part essay covering board game “Player Experience” or “PX”. This entry references several key concepts from earlier installments, so you’ll either want to start at the beginning, or else drop back as they’re linked! BeyondRead more → PX 5: Determinism, Information, and Hedging Against the Future
PX 4: Neuroscience and the Thinky Bits
This is part four in a multi-part essay covering board game “Player Experience” or “PX” The earlier posts aren’t prerequisites for this one, but I recommend checking them out anyway 🙂 This week, we’re going to tackle brain chemistry, neurotransmitter hormones, andRead more → PX 4: Neuroscience and the Thinky Bits