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Short Story: The Sorceress

Jonathan Woodard 4 Feb 2022 4 Feb 2022 Leave a Comment on Short Story: The Sorceress

The following was my submission for the first round of the 2022 NYC Midnight Short Story Challenge. My assigned prompt was Genre: Fantasy, Topic: A Grudge, Character: A Gatekeeper. The ancient room seemed to amplify silence, in spite of theRead more → Short Story: The Sorceress

Galactic Impact

Jonathan Woodard 16 Jan 2022 16 Jan 2022 Leave a Comment on Galactic Impact
Galactic Impact

Ten years ago, I sat down to teach myself a new programming framework, and wanted a project to power that learning along, so I set about building a 4X game inspired by the likes of Pax Imperia, Master of Orion,Read more → Galactic Impact

Eulogy for my Mom

Jonathan Woodard 10 Apr 2021 10 Apr 2021 Leave a Comment on Eulogy for my Mom
Eulogy for my Mom

I lost my mom on April 2, 2021. Below are remarks I gave during her graveside service on the 5th. My mother taught me all I know about living in this world. She taught me how to live into myRead more → Eulogy for my Mom

Took/taking a little break?

Jonathan Woodard 20 Oct 2019 20 Oct 2019 Leave a Comment on Took/taking a little break?

Seems like I accidentally took a little hiatus from board game design, and sort of from board gaming more generally, even my podcast queue is pretty deep with episodes of board game shows I’ve skipped past recently. Though I wentRead more → Took/taking a little break?

Big News 2019!

Jonathan Woodard 29 Jun 2019 2 Jul 2019 Leave a Comment on Big News 2019!
Big News 2019!

Holy shit y’all there was so much exciting news in the last few months I totally forgot to even post about it here! Here’s the update: Last summer, I got two games under contract — I wasn’t totally clear onRead more → Big News 2019!

Game Design by “Particles”

Jonathan Woodard 29 Jan 2019 29 Jan 2019 Leave a Comment on Game Design by “Particles”

Something I’ve been toying with lately, is the idea of game design I’ve been calling “particles”; different than when Gil Hova describes gameplay in terms of “atoms”, where a discrete unit of play can’t be split; but a game designRead more → Game Design by “Particles”

Designing from the Road: The Box of Bits

Jonathan Woodard 19 Jan 2019 22 Jan 2019 Leave a Comment on Designing from the Road: The Box of Bits
Designing from the Road: The Box of Bits

I’m spending 2019 traveling, but committed to continue to design tabletop games while doing so, with the thought that constraints might lead to some good systematization and process habits. The first thing I felt I needed in order to keepRead more → Designing from the Road: The Box of Bits

Component Studio is Dope

Jonathan Woodard 16 Jan 2019 15 Jan 2019 Leave a Comment on Component Studio is Dope
Component Studio is Dope

I have many weaknesses when it comes to game design, but perhaps most severe among them is an allergy to making cards. They’re such an incredibly powerful component… an arbitrary-odds randomizer, plus hidden information, plus ‘multiple use’ item, plus… plus… plus…Read more → Component Studio is Dope

Harris Hawk Designer Diary

Jonathan Woodard 4 Jan 2019 8 Jan 2019 Leave a Comment on Harris Hawk Designer Diary
Harris Hawk Designer Diary

I think often about an older post I wrote called ‘getting out of the game room‘, and the value that comes along with doing so for a tabletop game, in order to gather experiences from the real world to drawRead more → Harris Hawk Designer Diary

Radiolab episode about finding inspiration

Jonathan Woodard 30 Dec 2018 1 Jan 2019 Leave a Comment on Radiolab episode about finding inspiration

I recently heard an episode of Radiolab where one of their producers interviewed their top reporter on how he finds some of the more ‘out there’ stories they broadcast, and, of course, (everything seems to…) got me thinking about boardRead more → Radiolab episode about finding inspiration

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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