This is a second little anecdote about game design I absorbed during undergrad, while studying video games, which I think have some crossover consideration with board game design. See the entry “Bonus!“ for the first. My takeaway from “Bonus!” was that evenRead more → “COVER ME!”: Convenient covers for things you don’t know how to do
Category: games
“BONUS!”: Clever game deceptions
I’m going to talk a little about video game design today, but think there’s a lesson in it for board game design as well. An anecdote that I think about at least once a month: It’s my senior year at UMich, andRead more → “BONUS!”: Clever game deceptions
PX 5: Determinism, Information, and Hedging Against the Future
This is the fifth topic in a multi-part essay covering board game “Player Experience” or “PX”. This entry references several key concepts from earlier installments, so you’ll either want to start at the beginning, or else drop back as they’re linked! BeyondRead more → PX 5: Determinism, Information, and Hedging Against the Future
Announcing “The Wackiest Race” — Short Story RPG Adventure #1
It’s finally here. The first adventure in the Short Story RPG library: “The Wackiest Race” is on sale now! Graham Elliot of Denver weaves a nostalgia-soaked adventure through a world born out of love for 80s cartoons. One player takes on theRead more → Announcing “The Wackiest Race” — Short Story RPG Adventure #1
Guest Post: Effective Preparation for a One-Shot
This is the third post in a guest series on One-Shot RPG adventures. Today, we check in with Jarin Dnd. Jarin is a frequent contributor/game master to the Facebook One-Shot Group, which has been mentioned previously in the series. – jw Introduction:Read more → Guest Post: Effective Preparation for a One-Shot
Guest Post: One-Shots v. The Long Game
This is the second post in a guest series on One-Shot RPG adventures. This week’s post comes to you from Justin Helmer. Let’s go! – jw I guess I’ll start with a little background. The first time I had ever played was inRead more → Guest Post: One-Shots v. The Long Game
Guest Post: The Anatomy Of A One-Shot
This is the first post in a guest series on One-Shot RPG adventures. This week’s post comes to you from Ian F. White. Ian can be found online at his site. Without further ado, I turn you over to him! –Read more → Guest Post: The Anatomy Of A One-Shot
“Captionable”
For a few months now, I’ve been beta testing, and then playing, a game my friend has been working on: Captionable. It’s like Instagram + Wheel of Fortune, which of course leads itself to some mad punning, so I’m clearlyRead more → “Captionable”
Short Story RPG
An unexpected side benefit of sending off Valour to a publisher for evaluation, is that I got a chance to turn my focus to a project I’ve had cooking for a while but has been stalled (much to the chagrin of myRead more → Short Story RPG