“COVER ME!”: Convenient covers for things you don’t know how to do

This is a second little anecdote about game design I absorbed during undergrad, while studying video games, which I think have some crossover consideration with board game design. See the entry “Bonus!“ for the first. My takeaway from “Bonus!” was that evenRead more → “COVER ME!”: Convenient covers for things you don’t know how to do

PX 5: Determinism, Information, and Hedging Against the Future

This is the fifth topic in a multi-part essay covering board game “Player Experience” or “PX”. This entry references several key concepts from earlier installments, so you’ll either want to start at the beginning, or else drop back as they’re linked! BeyondRead more → PX 5: Determinism, Information, and Hedging Against the Future

Announcing “The Wackiest Race” — Short Story RPG Adventure #1

It’s finally here. The first adventure in the Short Story RPG library: “The Wackiest Race” is on sale now! Graham Elliot of Denver weaves a nostalgia-soaked adventure through a world born out of love for 80s cartoons. One player takes on theRead more → Announcing “The Wackiest Race” — Short Story RPG Adventure #1