PX 5: Determinism, Information, and Hedging Against the Future

This is the fifth topic in a multi-part essay covering board game “Player Experience” or “PX”. This entry references several key concepts from earlier installments, so you’ll either want to start at the beginning, or else drop back as they’re linked! BeyondRead more → PX 5: Determinism, Information, and Hedging Against the Future

Player Experience (PX) Series #1: A Primer on User Experience and Interface Design

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to takeRead more → Player Experience (PX) Series #1: A Primer on User Experience and Interface Design

Announcing “The Wackiest Race” — Short Story RPG Adventure #1

It’s finally here. The first adventure in the Short Story RPG library: “The Wackiest Race” is on sale now! Graham Elliot of Denver weaves a nostalgia-soaked adventure through a world born out of love for 80s cartoons. One player takes on theRead more → Announcing “The Wackiest Race” — Short Story RPG Adventure #1