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Jonathan Woodard inflicts things upon the internet

Designer Diary: Potemkin Empire

Posted on 5 Jul 201726 Jun 2018 By Jonathan Woodard

As I continue to grind Valour down into a polished gem ready for publishing, I’m occasionally working in some time on a few smaller designs; it’s nice to have a distraction that feels productive. One of these new designs, I’m calling Potemkin Empire; named after a concept we see around the…

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Origins 2017 Roundup

Posted on 27 Jun 20172 Jul 2017 By Jonathan Woodard

I got back from Columbus (a tough destination for a Wolverine alumnus…) last week from the Origins Game Fair. Earlier in 2016, I set some ambitious goals for Origins with regards to ‘designs ready to pitch’. I didn’t hit every goal, but aiming for the ambitious targets ended up landing…

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“COVER ME!”: Convenient covers for things you don’t know how to do

Posted on 2 May 20173 Jul 2017 By Jonathan Woodard

This is a second little anecdote about game design I absorbed during undergrad, while studying video games, which I think have some crossover consideration with board game design. See the entry “Bonus!“ for the first. My takeaway from “Bonus!” was that even if you can’t make something work, or there’s a technical hurdle…

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Socializing with a purpose

Posted on 18 Apr 201718 Apr 2017 By Jonathan Woodard

A few weeks ago, Andrea and I were sitting at a brewery discussing the ‘why’ of various things — when she asked: “Well, how often do you stop to think about why you like the things you like?” and she threw out board games as an example. Luckily for the conversational repartee,…

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“BONUS!”: Clever game deceptions

Posted on 11 Apr 201718 Apr 2017 By Jonathan Woodard

I’m going to talk a little about video game design today, but think there’s a lesson in it for board game design as well. An anecdote that I think about at least once a month: It’s my senior year at UMich, and I’m one of the apex classes of the computer science…

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It’s been quiet…

Posted on 4 Apr 20176 Mar 2018 By Jonathan Woodard

…And writing this, I feel a little like one of those podcast hosts who opens every other episode with “I promise, we’re working on a ton of great new episodes, but meanwhile here’s one from our archives…” But I do have a ton of great posts coming your way — a…

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2016 Retrospective

Posted on 2 Jan 20172 Jan 2017 By Jonathan Woodard

Twenty Sixteen, everyone’s favorite year to hate in modern memory. I’m not really going to address any of the globally bad shit that went down here, I’m just going to talk about myself. That’s healthy, right? 2016 was a pretty big year of change for me — so a lot of…

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NaNoWriMo 2016 “Winner”!

Posted on 7 Dec 2016 By Jonathan Woodard

I successfully “wrote” a “novel” in the month of November — at least per the rules of NaNoWriMo (the National Novel Writing Month): Written word-count of 50k in thirty days, which averages to at least 1,667 words per day. Since I was a little nervous about being able to consistently put out that quantity amount beyond…

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Player Experience 8: “Feelings”

Posted on 4 Oct 201626 Nov 2016 By Jonathan Woodard

This is the final installment of our survey of board game “Player Experience” or “PX”. Definitely pop back and give the previous chapters a read, we’ll be tying them all together here! Feelings is a pretty tough subject (as it turns out), and I found myself quite a bit out of my…

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PX 7: Theme v. Mechanics

Posted on 5 Apr 20168 Jun 2016 By Jonathan Woodard

This is the seventh entry in a multi-part essay covering board game “Player Experience” or “PX”. The earlier installments set up some an awesome baseline we build on below, so head back and check them out! I’ve written before about how I like to approach designing — and I know that there’s a spread of opinion…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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