Skip to content
woodar.dj
woodar.dj

Jonathan Woodard inflicts things upon the internet

  • Home
  • Tech
  • Games
  • Politics
  • Fiction
  • Personal
  • About
woodar.dj

Jonathan Woodard inflicts things upon the internet

Protospiel Ann Arbor 2017

Posted on 12 Jul 201726 Jun 2018 By Jonathan Woodard
Take out that Storm Generator at all costs!

Protospiel Ann Arbor, the testing event that launched a thousand other testing events, is an easy stop on the annual circuit for me, (though I sometimes end up missing the anniversary party for one of my favorite Colorado breweries 😟), since I can combine with a visit to my hometown and the fam.

I’ve written about it before (maybe thrice), and got in a great set of tests this year as well — I got Valour tested, got a not-yet-public project I’m working on with Josh Sprung beat to hell, and got my new card drafting/bluffing game Potemkin Empire to the table twice: the second test was a great opportunity to shore up some issues that presented strongly in the first test. Fixed a runaway leader problem, and doubled down on the parts of the game players said were the most fun.

It really feels like Valour is rounding a final corner; the game only overstayed it’s welcome by one single Gaul turn this time, and a two hour playtest (Yay! Hit my target duration!) prompted a full hour of discussion among the players. Felt really good.

Josh and I also got some good news about an externality we were waiting on for our not-yet-public project, which I’ll either be talking about soon, or continuing not to talk about… So cloak & dagger🕵🗡!

Now that we’re over a hundred words into this post, what I really wanted to discuss was the Protospiel “Karma” system, which, as you might imagine from a gathering of game designers, is a set of casual game mechanics governing how the event itself run. How meta!

The crux of the system (the primary resource, if you will…) is time; The economy of time is how it’s spent on your designs, and how your time is spent on others’ designs. Since that’s zero-sum on its own, there’s a little bit of give in the system, and it’s overall purpose is to prevent people from being total moochers, rather than landing in an exactly perfect balance by the end of the weekend.

An all-truthful build strategy in Potemkin Empire v2 is no match for a wildly imbalanced protection mechanic.

If you test a one hour, five player game first thing in the morning, (a total of five person-hours) you ought to sit in on other players’ games for the next five hours. Pretty rad system. And if you’re doing the math on  above and wondering how I possibly got all that in in a three-day event, and still came anywhere close to achieving a karmic balance, a secondary part of designer registration is that you can bring along free “tester” attendees — one day my dad came by to check it out, and play a few games, so his time in-game helps push the needle to balance out my scale.

It’s pretty cool, and seems quite equitable if everyone is honoring the rules. I’m working on gathering a critical mass of designers for a playtesting ring in Boulder, and if I get a group together, I’ll definitely be using a system like this to keep it fair.

Related

board games raves potemkin empire

Post navigation

Previous post
Next post

Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

Categories

Archives

Posts via email

Recent Posts

  • Short Story: The Sorceress
  • Galactic Impact
  • Eulogy for my Mom
  • Took/taking a little break?
  • Big News 2019!
Tweets by woodardj

Recent Comments

  • MiguelHP on Asana Instagantt Chrome Plugin
  • woodardj on “Award Winning” Game Designer
  • Patrick Tumpane on “Award Winning” Game Designer
  • Conor McGoey on Origins 2017 Roundup
  • woodardj on “COVER ME!”: Convenient covers for things you don’t know how to do
©2025 woodar.dj | WordPress Theme by SuperbThemes