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Jonathan Woodard inflicts things upon the internet

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Jonathan Woodard inflicts things upon the internet

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Posted on 1 Aug 201730 Jul 2017 By Jonathan Woodard

What’s the ideal number of designs to be working on at a time? There’s a lot of wisdom in focusing on one single thing at a time, making it amazing, completing it, then using the completed project as a pillar to step to the next thing. Creative pursuits though, don’t always progress cleanly in a straight line from start to conclusion, so it often (for me) feels valuable to have additional ‘active’ projects waiting in the wings so if I ever run into designer’s block, or get frustrated trying to work through an issue, there’s something else to context switch to and at least make some progress, even when the primary project is in a bit of a furlough.

Splitting focus comes with all sorts of disadvantages — there’s an additional cognitive load even choosing which design to work on, given a free block of design time. Then each design is only progressing at 1/n the pace that could be possible with only one design as a focus. The marketing side also becomes more challenging — which do you talk about? Which do you blog, and send people updates about? The complexity compounds like a network effect with each added design in flight.

For many years, knowing my inclination to scattershot on a thousand different shiny things, I made a deliberate choice and clung tightly to the first approach — I only worked on Valour, anything else was a distraction, and went directly into the catch sheet, not into the brain cycles. It largely went well, though with some periods of extreme productivity, and others of frustration. And once I started shopping it around to publishers, I found myself in a strange spot; I would make new contacts at other publishers, and I didn’t have anything to pitch them, since I didn’t want to double-dip with the evaluations and risk burning bridges if one ended up signing it out from someone else reviewing.

So in one of these lulls, I started grabbing some other (smaller!) designs and making bits of progress on them as well, eventually getting one and then a second working prototype together. An awesome thing started happening, where I always had a prototype ready for a test when in an opportunity arose, and there was something to pitch while waiting on word about Valour.

Do these advantages counteract the negatives of a split focus?

I’m not sure, but I’m starting to feel like 3-4 is a good number of designs for me to have actively circling. How many designs do you have in flight? Do you find yourself more productive with more or fewer? Have you experimented to find an optimum? I’m really interested to hear the process other designers follow in this regard.

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

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A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

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