Last week, a video game designer I’ve been following on Twitter for a while now, Jennifer Scheurle posted asking game developers to post tricks they use to optimize for fun, versus coding a perfect simulation of an environment: Hey #gamedev,Read more → “Hidden Mechanics” in Video Games — and in Tabletop Games?
What’s the ideal number of designs to be working on at a time? There’s a lot of wisdom in focusing on one single thing at a time, making it amazing, completing it, then using the completed project as a pillarRead more → Bandwidth
This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX)Read more → PX 6: Player Experience Beyond the Time Box
This is an installment in a multi-part essay covering board game “Player Experience” or “PX” I highly recommend you start at the beginning, but it’s certainly not required 🙂 The experience a Player has with your game is going to varyRead more → PX #2: The Familiarity Spectrum
This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to takeRead more → Player Experience (PX) Series #1: A Primer on User Experience and Interface Design
After jotting a note in my Catch Sheet to write a blog post about the Five Thirty Eight/Twilight Struggle article, it took a while to get it put together, which, as already noted in my post, gave time for theRead more → The Hazard of Scheduled Posts
At the end of last year, this morsel came across my radar several times… (shout-outs to Andy Stone, Eric Budd, and Mitch Hulse for passing it along! I love that so many of you thought of me when you sawRead more → “Golden Era of Board Gaming” — 538
Andrea got caught behind a Berthoud Pass closure today on her way back from the mountains, and cotrip.org was a little vague on the situation and options, so she called me, and I pulled up a map to try and helpRead more → So I guess Google Maps includes ski trails and chair lifts now.