Holy shit y’all there was so much exciting news in the last few months I totally forgot to even post about it here! Here’s the update: Last summer, I got two games under contract — I wasn’t totally clear onRead more → Big News 2019!
As I continue to grind Valour down into a polished gem ready for publishing, I’m occasionally working in some time on a few smaller designs; it’s nice to have a distraction that feels productive. One of these new designs, I’mRead more → Designer Diary: Potemkin Empire
Twenty Sixteen, everyone’s favorite year to hate in modern memory. I’m not really going to address any of the globally bad shit that went down here, I’m just going to talk about myself. That’s healthy, right? 2016 was a prettyRead more → 2016 Retrospective
I successfully “wrote” a “novel” in the month of November — at least per the rules of NaNoWriMo (the National Novel Writing Month): Written word-count of 50k in thirty days, which averages to at least 1,667 words per day. Since I was aRead more → NaNoWriMo 2016 “Winner”!
A few folks have been harassing me about the open loop I left from last year’s goals, and want to know where things landed. Seems appropriate that this should come out in February, given that the original post didn’t makeRead more → Yearly Goals 2015 Roundup
Casual Gaming Revolution posted a great list of all the major American gaming conventions happening in 2016. You should go check out their original post here. Looking at the spreadsheet, I had trouble parsing out some of the information IRead more → Refactoring the Casual Gaming Revolution Con List
Mini post as I get ready for vacation next week! Between transatlantic flights and lots of trains, I should have plenty of time to keep the hopper full, but for this week, just a quick reminder that we all need toRead more → Back Up Yo’ Shit
In the run-up to the release of Short Story RPG, I wanted insights from a few experienced game masters on what’s important to consider when running single-sitting adventures. So I put out a call for guest posts. There was a pretty greatRead more → RPG One-Shot Guest Post Series
Once upon a time, I built a web-based MMO called Galactic Impact. This was intended to be an async-multiplayer game in the spirit of such classic computer hits as “Master of Orion” and “Pax Imperia”. Build out your home planet,Read more → Game Balance: Solving the Brigadier Problem
Over the last year, Andrea and I have been hard at work building a project which has been a dream of mine for a while, but she has really pushed it to fruition. We’re thrilled to announce “Mobility on Demand” —Read more → Announcing Mobility on Demand!