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Author: Jonathan Woodard

The Big Move

Jonathan Woodard 22 Dec 2018 26 Dec 2018 Leave a Comment on The Big Move

On the first of the year, Andrea and I are packing up for a year abroad — we’re going to check out a few places we’ve enjoyed visiting and see what it’s like to ‘live there’ for a bit (6Read more → The Big Move

Thingvalley Designer Diary #1

Jonathan Woodard 25 Sep 2018 21 Aug 2018 Leave a Comment on Thingvalley Designer Diary #1
Thingvalley Designer Diary #1

I’m working on a game I came up with on a trip to Iceland (it’s getting to the point that I can’t even leave Boulder without coming up with some kind of game concept. If you need some ideas, hmu),Read more → Thingvalley Designer Diary #1

Origins Game Fair: A first-timer’s strategy guide

Jonathan Woodard 3 May 2018 3 May 2018 Leave a Comment on Origins Game Fair: A first-timer’s strategy guide
Origins Game Fair: A first-timer’s strategy guide

Origins Game Fair is a really great convention, especially for designers and aspiring designers — nearly every publisher you can think of has a presence there, and many (most!) are willing to talk to just about anyone about their publishingRead more → Origins Game Fair: A first-timer’s strategy guide

FarkleBot: An experiment in tabletop game AI

Jonathan Woodard 4 Mar 2018 6 Mar 2018 Leave a Comment on FarkleBot: An experiment in tabletop game AI
FarkleBot: An experiment in tabletop game AI

A favorite activity for my partner and I is visiting brewery taprooms; often, we’ll combine a trip with some kind of casual game, (usually Odin’s Ravens 2e) but we don’t always haul that out with us. A few years agoRead more → FarkleBot: An experiment in tabletop game AI

Potemkin Empire Designer Dairy #3

Jonathan Woodard 26 Jun 2018 19 Jan 2018 Leave a Comment on Potemkin Empire Designer Dairy #3
Potemkin Empire Designer Dairy #3

I finished a round of edits and cleanup on the Potemkin Empire rules last night — it’s still testing really well; every group to play it ends up getting into the sarcastic tone, and preposterousness of the theme, though I mustRead more → Potemkin Empire Designer Dairy #3

“Award Winning” Game Designer

Jonathan Woodard 9 Jan 2018 9 Jan 2018 2 Comments on “Award Winning” Game Designer

Once, in a group of other game designers working to get our first designs signed by publishers (i.e.: unpublished designers), someone asked “what do you all call yourselves, since you’re not published? I’m struggling with what to call myself when peopleRead more → “Award Winning” Game Designer

“Hidden Mechanics” in Video Games — and in Tabletop Games?

Jonathan Woodard 7 Sep 2017 Leave a Comment on “Hidden Mechanics” in Video Games — and in Tabletop Games?

Last week, a video game designer I’ve been following on Twitter for a while now, Jennifer Scheurle posted asking game developers to post tricks they use to optimize for fun, versus coding a perfect simulation of an environment: Hey #gamedev,Read more → “Hidden Mechanics” in Video Games — and in Tabletop Games?

Potemkin Empire Designer Diary #2

Jonathan Woodard 26 Jun 2018 8 Aug 2017 Leave a Comment on Potemkin Empire Designer Diary #2
Potemkin Empire Designer Diary #2

Potemkin Empire was one of the designs I took with me to Protospiel Ann Arbor earlier this summer; one of my newer designs. It’s been on the table a few times in a previous iteration that crashed and burned spectacularly.Read more → Potemkin Empire Designer Diary #2

Bandwidth

Jonathan Woodard 30 Jul 2017 1 Aug 2017 Leave a Comment on Bandwidth
Bandwidth

What’s the ideal number of designs to be working on at a time? There’s a lot of wisdom in focusing on one single thing at a time, making it amazing, completing it, then using the completed project as a pillarRead more → Bandwidth

Protospiel Ann Arbor 2017

Jonathan Woodard 26 Jun 2018 12 Jul 2017 Leave a Comment on Protospiel Ann Arbor 2017
Protospiel Ann Arbor 2017

Protospiel Ann Arbor, the testing event that launched a thousand other testing events, is an easy stop on the annual circuit for me, (though I sometimes end up missing the anniversary party for one of my favorite Colorado breweries 😟), sinceRead more → Protospiel Ann Arbor 2017

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Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

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Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

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