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Jonathan Woodard inflicts things upon the internet

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Jonathan Woodard inflicts things upon the internet

Theme-first Board Game Design is Awesome

Posted on 23 Jun 201523 Jun 2015 By Jonathan Woodard

I know some in the board game design community consider it sacrilege, but I’m definitely a theme-first designer. I make heavy use of my Catch Sheet day to day, while sitting in meetings, walking around, or wasting time reading articles online. Usually several times a week, I’ll be struck by an interesting economic…

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Playtesting Feedback Tips

Posted on 16 Jun 201516 Jun 2015 By Jonathan Woodard

A few weeks ago, Valour was tabled FOUR times in one weekend, with four entirely different groups. One group, after having the game significantly stalled early on by an edge case I hadn’t yet considered, soldiered on to completion late into the night. Overall, feedback was extremely encouraging. Many of the…

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Recovering from Setbacks

Posted on 28 May 201515 Aug 2015 By Jonathan Woodard

It finally happened — I overcommitted. I thrive on driving the throttle right to the edge, week in and week out. I despise the word ‘busy’, so I don’t use it, but on balance, I’m not sure what people generally do with downtime, so I fill it with things: pet projects,…

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Canterbury: FOR SALE

Posted on 10 Apr 2015 By Jonathan Woodard

It’s finally happening. I’m putting my house in Michigan up for sale. Since I bought it in 2006 while working at the University of Michigan School of Music, Theatre, & Dance, the Canterbury house played witness to countless memories, a few bad, but mostly in the good to great range. Dozens of cookouts, get togethers, and…

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Short Story RPG Launched!

Posted on 4 Apr 20154 Apr 2015 By Jonathan Woodard

Posting a little late again this week… but it’s been a pretty crazy week! I rebuild the lead-gen page for Valour, now that I’ve spent the time to put together a lot of the backstory and details, but more importantly… I just flipped the switch last night on a brand-new website for one of…

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Valour: The Game

Posted on 24 Mar 201524 Mar 2015 By Jonathan Woodard

When we left off last week, I had the first physical prototype of my board game in-hand. Not knowing any better, I thought I might be near the end of the road. Now, after countless hours of play testing and revising, I know two things: a) I was WAY off the…

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Valour: The Process

Posted on 17 Mar 201524 Mar 2015 By Jonathan Woodard

After seeing Barbarians and being inspired to design a game in the theme. (See part one of the series), what happened next was… really nothing. I was deep in another project, and spending a vast amount of my free time doing triathlon things. So the project lived dormant in the catch sheet, waiting…

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Valour: The Backstory

Posted on 13 Mar 201518 Mar 2015 By Jonathan Woodard

With all the posting I’ve done about Protospiel, board game testing, and marketing, it dawned on me last week that I have yet to actually put out a canonical post on the game I’m designing and developing. Whoops! Then I started writing it, and it got a little long, (which is…

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On Marketing

Posted on 3 Mar 201510 Mar 2015 By Jonathan Woodard

A theme I see fairly often among makers, geeks, and other tech folks (three groups to which I wholeheartedly swear allegiance), is a dismissal of “marketing” as a discipline not worth committing effort against. But everything in my personal experience as a developer, “start up guy” and product creator leads me to…

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Fortune Favors the Prepared

Posted on 24 Feb 2015 By Jonathan Woodard

On Friday, my MacBook Pro (nicknamed “Rockhopper”) started acting up. After a trip to the Cherry Creek Apple Store…at 6:15…on a Friday…from Boulder… I found out that the coverage window for this known issue ended in 2013, and I was one of the un/lucky ones who didn’t have the issue present until the Yosemite…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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