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Jonathan Woodard inflicts things upon the internet

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Jonathan Woodard inflicts things upon the internet

Collaboration

Posted on 3 Nov 20154 Nov 2015 By Jonathan Woodard

My friend Eric tweeted an expression a few weeks back that has been on my mind recently. I’m not sure where it came from, or I’d source it: “If you want to go fast, go alone; if you want to go far, go together.” Frequently, I’m reluctant to bring in…

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“Captionable”

Posted on 27 Oct 20151 Nov 2015 By Jonathan Woodard

For a few months now, I’ve been beta testing, and then playing, a game my friend has been working on: Captionable. It’s like Instagram + Wheel of Fortune, which of course leads itself to some mad punning, so I’m clearly hooked. Like any social app, the quality of the content you…

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One Step to the Epiphany

Posted on 20 Oct 201520 Oct 2015 By Jonathan Woodard

During a quarterly goals check-in with Andrea, I talked over the status of several Flightless projects, and she asked a question I didn’t have a ready answer for. “Who exactly are your customers for each of these?” I had a vague idea who I was designing for in each case,…

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Short Story RPG

Posted on 6 Oct 20158 Oct 2015 By Jonathan Woodard

An unexpected side benefit of sending off Valour to a publisher for evaluation, is that I got a chance to turn my focus to a project I’ve had cooking for a while but has been stalled (much to the chagrin of my collaborators) while I worked to push my board game across the…

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Valour’s “Divine Mandate”

Posted on 29 Sep 20157 Oct 2015 By Jonathan Woodard

Last night, I headed to Denver to see one of my favorite bands live — Eluveitie. Their “Folk Metal” brings elements from Celtic tradition into the metal genre; for real: There’s a woman in the band who can simultaneously play the hurdy-gurdy and headbang. No joke. One of their most popular albums, Helvetios, was my soundtrack when training…

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After A Publisher Comes Knocking

Posted on 22 Sep 201522 Sep 2015 By Jonathan Woodard

As a first-time designer, one of the big questions I’ve always had is what the publishing process looks like once a design is picked up by a publisher. This summer, I got my first glance into that world. This year’s Protospiel event in Ann Arbor was a pretty big success…

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Get Out of the Game Room!

Posted on 11 Aug 201515 Aug 2015 By Jonathan Woodard

There’s an aphorism in the ‘startup’ world, where I spend most of my non-gaming time. “Get out of the office!” The point is that if you get bogged down in what you think is cool, you won’t actually build something that’s useful to others. I think the same concept applies…

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Playtesting Tips Round Two — Lessons from Protospiel 2015

Posted on 14 Jul 201515 Aug 2015 By Jonathan Woodard

Not long ago, I wrote a post with some baseline strategies for running a successful playtesting session. I just got back from Protospiel 2015 in Chelsea Michigan (full conference write-up to come soon!) and had a few new observations for this helping to tune this process.

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Game Balance: Solving the Brigadier Problem

Posted on 7 Jul 20157 Jul 2015 By Jonathan Woodard

Once upon a time, I built a web-based MMO called Galactic Impact. This was intended to be an async-multiplayer game in the spirit of such classic computer hits as “Master of Orion” and “Pax Imperia”. Build out your home planet, construct colony and war ships, dispatch them to neighboring planets,…

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Facebook Stole My Money

Posted on 30 Jun 201521 Jul 2015 By Jonathan Woodard

I’m taking a quick hiatus from my philosophy of positivity to share my observations around a distinctly non-positive experience I had recently. I ran a “Boosted Post” from my Flightless.co Facebook business page, as a little experiment. I had new content, I’m working to build my audience as I gear up for…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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