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Jonathan Woodard inflicts things upon the internet

Tag: board games

The Big Move

Posted on 26 Dec 201822 Dec 2018 By Jonathan Woodard

On the first of the year, Andrea and I are packing up for a year abroad — we’re going to check out a few places we’ve enjoyed visiting and see what it’s like to ‘live there’ for a bit (6 weeks in most places). I’ll still be working on game…

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Origins Game Fair: A first-timer’s strategy guide

Posted on 3 May 20183 May 2018 By Jonathan Woodard

Origins Game Fair is a really great convention, especially for designers and aspiring designers — nearly every publisher you can think of has a presence there, and many (most!) are willing to talk to just about anyone about their publishing process, what kind of things they are looking for, and…

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PX 6: Player Experience Beyond the Time Box

Posted on 29 Mar 201617 May 2016 By Jonathan Woodard

This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX) I discovered an earlier research paper by a group out of…

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PX 5: Determinism, Information, and Hedging Against the Future

Posted on 22 Mar 20162 Jul 2016 By Jonathan Woodard

This is the fifth topic in a multi-part essay covering board game “Player Experience” or “PX”. This entry references several key concepts from earlier installments, so you’ll either want to start at the beginning, or else drop back as they’re linked! Beyond all the things we’ve discussed so far, players will all be…

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PX 4: Neuroscience and the Thinky Bits

Posted on 15 Mar 201611 May 2016 By Jonathan Woodard

This is part four in a multi-part essay covering board game “Player Experience” or “PX” The earlier posts aren’t prerequisites for this one, but I recommend checking them out anyway 🙂 This week, we’re going to tackle brain chemistry, neurotransmitter hormones, and some of the deeper psychological aspects of what’s going on…

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Player Experience is Other People

Posted on 8 Mar 20165 May 2016 By Jonathan Woodard

This is the third topic in a multi-part essay covering board game “Player Experience” or “PX” You don’t have to read the others first, but it does reference several concepts from before, so I highly recommend it. [pullquote] “L’expérience, c’est les autres” — with apologies to Sartre[/pullquote]When designing a game, there is one major factor…

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Player Experience (PX) Series #1: A Primer on User Experience and Interface Design

Posted on 23 Feb 20161 Mar 2016 By Jonathan Woodard

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to take a step back, and understand some underlying concepts. Luckily, there have…

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Designing the Player Experience (PX)

Posted on 16 Feb 201611 Feb 2018 By Jonathan Woodard

When designing, it’s easy to get hung up on the details in front of us — the mechanics, the theme, the components. But ultimately, the point of designing games is for others to play them. And why do they play them? In my view, it’s to facilitate a rich human-human interaction,…

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Lots of games this weekend!

Posted on 2 Feb 20168 Aug 2023 By Jonathan Woodard

Big weekend for gaming! I hit the trifecta on Sunday: Worked on my game, Valour; tried out a new game; taught an old favorite. Got all the components for Valour uploaded to The Game Crafter, so now I’m ready to start sending out blind test prototype copies to those far-flung…

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Designing from First Principles

Posted on 10 Nov 2015 By Jonathan Woodard

I’ve written before about different tools for running play-tests, ideating on designs, and interpreting feedback, but none of those have ever really covered how to develop a framework around implementing that feedback. After I sent my proto off for publisher review, I started mentally projecting myself into a future where I…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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