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Jonathan Woodard inflicts things upon the internet

Tag: board game design

Harris Hawk Designer Diary

Posted on 8 Jan 20194 Jan 2019 By Jonathan Woodard

I think often about an older post I wrote called ‘getting out of the game room‘, and the value that comes along with doing so for a tabletop game, in order to gather experiences from the real world to draw on. A frequent travel stop for Andrea and I (owing…

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The Big Move

Posted on 26 Dec 201822 Dec 2018 By Jonathan Woodard

On the first of the year, Andrea and I are packing up for a year abroad — we’re going to check out a few places we’ve enjoyed visiting and see what it’s like to ‘live there’ for a bit (6 weeks in most places). I’ll still be working on game…

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PX 4: Neuroscience and the Thinky Bits

Posted on 15 Mar 201611 May 2016 By Jonathan Woodard

This is part four in a multi-part essay covering board game “Player Experience” or “PX” The earlier posts aren’t prerequisites for this one, but I recommend checking them out anyway 🙂 This week, we’re going to tackle brain chemistry, neurotransmitter hormones, and some of the deeper psychological aspects of what’s going on…

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Player Experience is Other People

Posted on 8 Mar 20165 May 2016 By Jonathan Woodard

This is the third topic in a multi-part essay covering board game “Player Experience” or “PX” You don’t have to read the others first, but it does reference several concepts from before, so I highly recommend it. [pullquote] “L’expérience, c’est les autres” — with apologies to Sartre[/pullquote]When designing a game, there is one major factor…

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PX #2: The Familiarity Spectrum

Posted on 1 Mar 201613 Mar 2024 By Jonathan Woodard

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” I highly recommend you start at the beginning, but it’s certainly not required 🙂 The experience a Player has with your game is going to vary based on a lot of factors. Imagine someone brand new…

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Player Experience (PX) Series #1: A Primer on User Experience and Interface Design

Posted on 23 Feb 20161 Mar 2016 By Jonathan Woodard

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to take a step back, and understand some underlying concepts. Luckily, there have…

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Designing the Player Experience (PX)

Posted on 16 Feb 201611 Feb 2018 By Jonathan Woodard

When designing, it’s easy to get hung up on the details in front of us — the mechanics, the theme, the components. But ultimately, the point of designing games is for others to play them. And why do they play them? In my view, it’s to facilitate a rich human-human interaction,…

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Designing from First Principles

Posted on 10 Nov 2015 By Jonathan Woodard

I’ve written before about different tools for running play-tests, ideating on designs, and interpreting feedback, but none of those have ever really covered how to develop a framework around implementing that feedback. After I sent my proto off for publisher review, I started mentally projecting myself into a future where I…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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