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Jonathan Woodard inflicts things upon the internet

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Jonathan Woodard inflicts things upon the internet

Category: observations

“Hidden Mechanics” in Video Games — and in Tabletop Games?

Posted on 7 Sep 2017 By Jonathan Woodard

Last week, a video game designer I’ve been following on Twitter for a while now, Jennifer Scheurle posted asking game developers to post tricks they use to optimize for fun, versus coding a perfect simulation of an environment: Hey #gamedev, tell me about some brilliant mechanics in games that are…

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Bandwidth

Posted on 1 Aug 201730 Jul 2017 By Jonathan Woodard

What’s the ideal number of designs to be working on at a time? There’s a lot of wisdom in focusing on one single thing at a time, making it amazing, completing it, then using the completed project as a pillar to step to the next thing. Creative pursuits though, don’t…

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PX 6: Player Experience Beyond the Time Box

Posted on 29 Mar 201617 May 2016 By Jonathan Woodard

This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX) I discovered an earlier research paper by a group out of…

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PX #2: The Familiarity Spectrum

Posted on 1 Mar 201613 Mar 2024 By Jonathan Woodard

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” I highly recommend you start at the beginning, but it’s certainly not required 🙂 The experience a Player has with your game is going to vary based on a lot of factors. Imagine someone brand new…

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Player Experience (PX) Series #1: A Primer on User Experience and Interface Design

Posted on 23 Feb 20161 Mar 2016 By Jonathan Woodard

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to take a step back, and understand some underlying concepts. Luckily, there have…

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The Hazard of Scheduled Posts

Posted on 4 Feb 20154 Feb 2015 By Jonathan Woodard

After jotting a note in my Catch Sheet to write a blog post about the Five Thirty Eight/Twilight Struggle article, it took a while to get it put together, which, as already noted in my post, gave time for the WSJ to drop the Green Bay Packers/Catan bombshell before it…

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“Golden Era of Board Gaming” — 538

Posted on 3 Feb 20151 Feb 2015 By Jonathan Woodard

At the end of last year, this morsel came across my radar several times… (shout-outs to Andy Stone, Eric Budd, and Mitch Hulse for passing it along! I love that so many of you thought of me when you saw this). You should go take a moment to read it…

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So I guess Google Maps includes ski trails and chair lifts now.

Posted on 9 Feb 20149 Feb 2014 By Jonathan Woodard

Andrea got caught behind a Berthoud Pass closure today on her way back from the mountains, and cotrip.org was a little vague on the situation and options, so she called me, and I pulled up a map to try and help out. While on the phone, she said she was going…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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