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Jonathan Woodard inflicts things upon the internet

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Jonathan Woodard inflicts things upon the internet

Category: Games

FarkleBot: An experiment in tabletop game AI

Posted on 6 Mar 20184 Mar 2018 By Jonathan Woodard

A favorite activity for my partner and I is visiting brewery taprooms; often, we’ll combine a trip with some kind of casual game, (usually Odin’s Ravens 2e) but we don’t always haul that out with us. A few years ago we grabbed a game off the shelf at Denver Beer…

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Potemkin Empire Designer Dairy #3

Posted on 19 Jan 201826 Jun 2018 By Jonathan Woodard

I finished a round of edits and cleanup on the Potemkin Empire rules last night — it’s still testing really well; every group to play it ends up getting into the sarcastic tone, and preposterousness of the theme, though I must say, when I first put pen to paper for this,…

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“Award Winning” Game Designer

Posted on 9 Jan 20189 Jan 2018 By Jonathan Woodard

Once, in a group of other game designers working to get our first designs signed by publishers (i.e.: unpublished designers), someone asked “what do you all call yourselves, since you’re not published? I’m struggling with what to call myself when people ask.” Ever the smartass, I quipped “I think all of…

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“Hidden Mechanics” in Video Games — and in Tabletop Games?

Posted on 7 Sep 2017 By Jonathan Woodard

Last week, a video game designer I’ve been following on Twitter for a while now, Jennifer Scheurle posted asking game developers to post tricks they use to optimize for fun, versus coding a perfect simulation of an environment: Hey #gamedev, tell me about some brilliant mechanics in games that are…

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Potemkin Empire Designer Diary #2

Posted on 8 Aug 201726 Jun 2018 By Jonathan Woodard

Potemkin Empire was one of the designs I took with me to Protospiel Ann Arbor earlier this summer; one of my newer designs. It’s been on the table a few times in a previous iteration that crashed and burned spectacularly. After rebuilding essentially from the ground up, I felt it…

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Bandwidth

Posted on 1 Aug 201730 Jul 2017 By Jonathan Woodard

What’s the ideal number of designs to be working on at a time? There’s a lot of wisdom in focusing on one single thing at a time, making it amazing, completing it, then using the completed project as a pillar to step to the next thing. Creative pursuits though, don’t…

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Protospiel Ann Arbor 2017

Posted on 12 Jul 201726 Jun 2018 By Jonathan Woodard

Protospiel Ann Arbor, the testing event that launched a thousand other testing events, is an easy stop on the annual circuit for me, (though I sometimes end up missing the anniversary party for one of my favorite Colorado breweries 😟), since I can combine with a visit to my hometown and…

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Origins 2017 Roundup

Posted on 27 Jun 20172 Jul 2017 By Jonathan Woodard

I got back from Columbus (a tough destination for a Wolverine alumnus…) last week from the Origins Game Fair. Earlier in 2016, I set some ambitious goals for Origins with regards to ‘designs ready to pitch’. I didn’t hit every goal, but aiming for the ambitious targets ended up landing…

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“COVER ME!”: Convenient covers for things you don’t know how to do

Posted on 2 May 20173 Jul 2017 By Jonathan Woodard

This is a second little anecdote about game design I absorbed during undergrad, while studying video games, which I think have some crossover consideration with board game design. See the entry “Bonus!“ for the first. My takeaway from “Bonus!” was that even if you can’t make something work, or there’s a technical hurdle…

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Socializing with a purpose

Posted on 18 Apr 201718 Apr 2017 By Jonathan Woodard

A few weeks ago, Andrea and I were sitting at a brewery discussing the ‘why’ of various things — when she asked: “Well, how often do you stop to think about why you like the things you like?” and she threw out board games as an example. Luckily for the conversational repartee,…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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