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Jonathan Woodard inflicts things upon the internet

Category: board games

Game Design by “Particles”

Posted on 29 Jan 201929 Jan 2019 By Jonathan Woodard

Something I’ve been toying with lately, is the idea of game design I’ve been calling “particles”; different than when Gil Hova describes gameplay in terms of “atoms”, where a discrete unit of play can’t be split; but a game design system perhaps orthogonal to the ideas of theme-first / mechanics-first,…

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Designing from the Road: The Box of Bits

Posted on 22 Jan 201919 Jan 2019 By Jonathan Woodard

I’m spending 2019 traveling, but committed to continue to design tabletop games while doing so, with the thought that constraints might lead to some good systematization and process habits. The first thing I felt I needed in order to keep designing on the road was a way to transport and…

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Component Studio is Dope

Posted on 15 Jan 201916 Jan 2019 By Jonathan Woodard

I have many weaknesses when it comes to game design, but perhaps most severe among them is an allergy to making cards. They’re such an incredibly powerful component… an arbitrary-odds randomizer, plus hidden information, plus ‘multiple use’ item, plus… plus… plus… 🤯) but the idea of designing, balancing and laying out,…

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Harris Hawk Designer Diary

Posted on 8 Jan 20194 Jan 2019 By Jonathan Woodard

I think often about an older post I wrote called ‘getting out of the game room‘, and the value that comes along with doing so for a tabletop game, in order to gather experiences from the real world to draw on. A frequent travel stop for Andrea and I (owing…

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Radiolab episode about finding inspiration

Posted on 1 Jan 201930 Dec 2018 By Jonathan Woodard

I recently heard an episode of Radiolab where one of their producers interviewed their top reporter on how he finds some of the more ‘out there’ stories they broadcast, and, of course, (everything seems to…) got me thinking about board game themes and mechanics. Take a second and listen to…

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The Big Move

Posted on 26 Dec 201822 Dec 2018 By Jonathan Woodard

On the first of the year, Andrea and I are packing up for a year abroad — we’re going to check out a few places we’ve enjoyed visiting and see what it’s like to ‘live there’ for a bit (6 weeks in most places). I’ll still be working on game…

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Thingvalley Designer Diary #1

Posted on 21 Aug 201825 Sep 2018 By Jonathan Woodard

I’m working on a game I came up with on a trip to Iceland (it’s getting to the point that I can’t even leave Boulder without coming up with some kind of game concept. If you need some ideas, hmu), after visiting the Þingvellir — a valley between the two…

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Origins Game Fair: A first-timer’s strategy guide

Posted on 3 May 20183 May 2018 By Jonathan Woodard

Origins Game Fair is a really great convention, especially for designers and aspiring designers — nearly every publisher you can think of has a presence there, and many (most!) are willing to talk to just about anyone about their publishing process, what kind of things they are looking for, and…

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FarkleBot: An experiment in tabletop game AI

Posted on 6 Mar 20184 Mar 2018 By Jonathan Woodard

A favorite activity for my partner and I is visiting brewery taprooms; often, we’ll combine a trip with some kind of casual game, (usually Odin’s Ravens 2e) but we don’t always haul that out with us. A few years ago we grabbed a game off the shelf at Denver Beer…

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Potemkin Empire Designer Dairy #3

Posted on 19 Jan 201826 Jun 2018 By Jonathan Woodard

I finished a round of edits and cleanup on the Potemkin Empire rules last night — it’s still testing really well; every group to play it ends up getting into the sarcastic tone, and preposterousness of the theme, though I must say, when I first put pen to paper for this,…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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