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Designing from First Principles

Jonathan Woodard 10 Nov 2015 Leave a Comment on Designing from First Principles

I’ve written before about different tools for running play-tests, ideating on designs, and interpreting feedback, but none of those have ever really covered how to develop a framework around implementing that feedback. After I sent my proto off for publisher review,Read more → Designing from First Principles

Valour’s “Divine Mandate”

Jonathan Woodard 7 Oct 2015 29 Sep 2015 Leave a Comment on Valour’s “Divine Mandate”
Valour’s “Divine Mandate”

Last night, I headed to Denver to see one of my favorite bands live — Eluveitie. Their “Folk Metal” brings elements from Celtic tradition into the metal genre; for real: There’s a woman in the band who can simultaneously play the hurdy-gurdy and headbang.Read more → Valour’s “Divine Mandate”

Playtesting Feedback Tips

Jonathan Woodard 16 Jun 2015 16 Jun 2015 Leave a Comment on Playtesting Feedback Tips
Playtesting Feedback Tips

A few weeks ago, Valour was tabled FOUR times in one weekend, with four entirely different groups. One group, after having the game significantly stalled early on by an edge case I hadn’t yet considered, soldiered on to completion late intoRead more → Playtesting Feedback Tips

Valour: The Game

Jonathan Woodard 24 Mar 2015 24 Mar 2015 2 Comments on Valour: The Game
Valour: The Game

When we left off last week, I had the first physical prototype of my board game in-hand. Not knowing any better, I thought I might be near the end of the road. Now, after countless hours of play testing and revising,Read more → Valour: The Game

Valour: The Process

Jonathan Woodard 24 Mar 2015 17 Mar 2015 1 Comment on Valour: The Process
Valour: The Process

After seeing Barbarians and being inspired to design a game in the theme. (See part one of the series), what happened next was… really nothing. I was deep in another project, and spending a vast amount of my free time doing triathlon things.Read more → Valour: The Process

Valour: The Backstory

Jonathan Woodard 18 Mar 2015 13 Mar 2015 1 Comment on Valour: The Backstory
Valour: The Backstory

With all the posting I’ve done about Protospiel, board game testing, and marketing, it dawned on me last week that I have yet to actually put out a canonical post on the game I’m designing and developing. Whoops! Then I startedRead more → Valour: The Backstory

Protospiel 2014

Jonathan Woodard 7 Aug 2014 6 Aug 2014 Leave a Comment on Protospiel 2014

Since last year’s Protospiel, a lot has changed for me, both with regards to the state of my prototype, as well as my level of contact within the board game designers’ community. So this year, trepidation and rookie mistakes were replacedRead more → Protospiel 2014

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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