I’ve written before about different tools for running play-tests, ideating on designs, and interpreting feedback, but none of those have ever really covered how to develop a framework around implementing that feedback. After I sent my proto off for publisher review, I started mentally projecting myself into a future where I…
Tag: valour
Valour’s “Divine Mandate”
Last night, I headed to Denver to see one of my favorite bands live — Eluveitie. Their “Folk Metal” brings elements from Celtic tradition into the metal genre; for real: There’s a woman in the band who can simultaneously play the hurdy-gurdy and headbang. No joke. One of their most popular albums, Helvetios, was my soundtrack when training…
Playtesting Feedback Tips
A few weeks ago, Valour was tabled FOUR times in one weekend, with four entirely different groups. One group, after having the game significantly stalled early on by an edge case I hadn’t yet considered, soldiered on to completion late into the night. Overall, feedback was extremely encouraging. Many of the…
Valour: The Game
When we left off last week, I had the first physical prototype of my board game in-hand. Not knowing any better, I thought I might be near the end of the road. Now, after countless hours of play testing and revising, I know two things: a) I was WAY off the…
Valour: The Process
After seeing Barbarians and being inspired to design a game in the theme. (See part one of the series), what happened next was… really nothing. I was deep in another project, and spending a vast amount of my free time doing triathlon things. So the project lived dormant in the catch sheet, waiting…
Valour: The Backstory
With all the posting I’ve done about Protospiel, board game testing, and marketing, it dawned on me last week that I have yet to actually put out a canonical post on the game I’m designing and developing. Whoops! Then I started writing it, and it got a little long, (which is…
Protospiel 2014
Since last year’s Protospiel, a lot has changed for me, both with regards to the state of my prototype, as well as my level of contact within the board game designers’ community. So this year, trepidation and rookie mistakes were replaced with excitement to see some other designers (whom I know…