This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to takeRead more → Player Experience (PX) Series #1: A Primer on User Experience and Interface Design
Tag: players
One Step to the Epiphany
During a quarterly goals check-in with Andrea, I talked over the status of several Flightless projects, and she asked a question I didn’t have a ready answer for. “Who exactly are your customers for each of these?” I had aRead more → One Step to the Epiphany