I imagine most people are familiar with the concept of a ‘hackathon’ at this point: a semi-cloistered block of time dedicated to writing as much caffeine-soaked code as physically possible, by one or a few people, also usually in the context of other groups hacking on their own things. I’d like to…
Tag: needs followup
Collaboration
My friend Eric tweeted an expression a few weeks back that has been on my mind recently. I’m not sure where it came from, or I’d source it: “If you want to go fast, go alone; if you want to go far, go together.” Frequently, I’m reluctant to bring in…
One Step to the Epiphany
During a quarterly goals check-in with Andrea, I talked over the status of several Flightless projects, and she asked a question I didn’t have a ready answer for. “Who exactly are your customers for each of these?” I had a vague idea who I was designing for in each case,…
Playtesting Tips Round Two — Lessons from Protospiel 2015
Not long ago, I wrote a post with some baseline strategies for running a successful playtesting session. I just got back from Protospiel 2015 in Chelsea Michigan (full conference write-up to come soon!) and had a few new observations for this helping to tune this process.