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Jonathan Woodard inflicts things upon the internet

Tag: games

PX 6: Player Experience Beyond the Time Box

Posted on 29 Mar 201617 May 2016 By Jonathan Woodard

This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX) I discovered an earlier research paper by a group out of…

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Announcing “The Wackiest Race” — Short Story RPG Adventure #1

Posted on 26 Jan 201625 Jan 2016 By Jonathan Woodard

It’s finally here. The first adventure in the Short Story RPG library: “The Wackiest Race” is on sale now! Graham Elliot of Denver weaves a nostalgia-soaked adventure through a world born out of love for 80s cartoons. One player takes on the role of ‘StoryMaster’, facilitating a collaborative storytelling experience with four…

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Guest Post: One-Shots v. The Long Game

Posted on 24 Nov 201525 Nov 2015 By Jonathan Woodard

This is the second post in a guest series on One-Shot RPG adventures. This week’s post comes to you from Justin Helmer. Let’s go! – jw I guess I’ll start with a little background. The first time I had ever played was in 1978 (I know to some of you that was before…

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Designing from First Principles

Posted on 10 Nov 2015 By Jonathan Woodard

I’ve written before about different tools for running play-tests, ideating on designs, and interpreting feedback, but none of those have ever really covered how to develop a framework around implementing that feedback. After I sent my proto off for publisher review, I started mentally projecting myself into a future where I…

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Short Story RPG

Posted on 6 Oct 20158 Oct 2015 By Jonathan Woodard

An unexpected side benefit of sending off Valour to a publisher for evaluation, is that I got a chance to turn my focus to a project I’ve had cooking for a while but has been stalled (much to the chagrin of my collaborators) while I worked to push my board game across the…

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Protospiel 2014

Posted on 6 Aug 20147 Aug 2014 By Jonathan Woodard

Since last year’s Protospiel, a lot has changed for me, both with regards to the state of my prototype, as well as my level of contact within the board game designers’ community. So this year, trepidation and rookie mistakes were replaced with excitement to see some other designers (whom I know…

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Flightless.co Site is Live!

Posted on 22 Jul 201422 Jul 2014 By Jonathan Woodard

Big news! I’ve just launched the website for Flightless.co — a central location for all the apps, games, and projects I’ve been working to develop along with some super talented folks: Valour, Ignite Ticket Swap, and a few upcoming surprises.  In addition to the new site, Flightless can be found on Facebook and…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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