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Jonathan Woodard inflicts things upon the internet

Tag: game design

PX 6: Player Experience Beyond the Time Box

Posted on 29 Mar 201617 May 2016 By Jonathan Woodard

This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX) I discovered an earlier research paper by a group out of…

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Player Experience is Other People

Posted on 8 Mar 20165 May 2016 By Jonathan Woodard

This is the third topic in a multi-part essay covering board game “Player Experience” or “PX” You don’t have to read the others first, but it does reference several concepts from before, so I highly recommend it. [pullquote] “L’expérience, c’est les autres” — with apologies to Sartre[/pullquote]When designing a game, there is one major factor…

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Player Experience (PX) Series #1: A Primer on User Experience and Interface Design

Posted on 23 Feb 20161 Mar 2016 By Jonathan Woodard

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to take a step back, and understand some underlying concepts. Luckily, there have…

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Guest Post: One-Shots v. The Long Game

Posted on 24 Nov 201525 Nov 2015 By Jonathan Woodard

This is the second post in a guest series on One-Shot RPG adventures. This week’s post comes to you from Justin Helmer. Let’s go! – jw I guess I’ll start with a little background. The first time I had ever played was in 1978 (I know to some of you that was before…

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Guest Post: The Anatomy Of A One-Shot

Posted on 17 Nov 201521 Nov 2015 By Jonathan Woodard

This is the first post in a guest series on One-Shot RPG adventures. This week’s post comes to you from Ian F. White. Ian can be found online at his site. Without further ado, I turn you over to him! – jw Introduction: In my time as both a Player and…

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Designing from First Principles

Posted on 10 Nov 2015 By Jonathan Woodard

I’ve written before about different tools for running play-tests, ideating on designs, and interpreting feedback, but none of those have ever really covered how to develop a framework around implementing that feedback. After I sent my proto off for publisher review, I started mentally projecting myself into a future where I…

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After A Publisher Comes Knocking

Posted on 22 Sep 201522 Sep 2015 By Jonathan Woodard

As a first-time designer, one of the big questions I’ve always had is what the publishing process looks like once a design is picked up by a publisher. This summer, I got my first glance into that world. This year’s Protospiel event in Ann Arbor was a pretty big success…

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Get Out of the Game Room!

Posted on 11 Aug 201515 Aug 2015 By Jonathan Woodard

There’s an aphorism in the ‘startup’ world, where I spend most of my non-gaming time. “Get out of the office!” The point is that if you get bogged down in what you think is cool, you won’t actually build something that’s useful to others. I think the same concept applies…

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Theme-first Board Game Design is Awesome

Posted on 23 Jun 201523 Jun 2015 By Jonathan Woodard

I know some in the board game design community consider it sacrilege, but I’m definitely a theme-first designer. I make heavy use of my Catch Sheet day to day, while sitting in meetings, walking around, or wasting time reading articles online. Usually several times a week, I’ll be struck by an interesting economic…

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Valour: The Game

Posted on 24 Mar 201524 Mar 2015 By Jonathan Woodard

When we left off last week, I had the first physical prototype of my board game in-hand. Not knowing any better, I thought I might be near the end of the road. Now, after countless hours of play testing and revising, I know two things: a) I was WAY off the…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

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Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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