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PX 6: Player Experience Beyond the Time Box

Jonathan Woodard 17 May 2016 29 Mar 2016 Leave a Comment on PX 6: Player Experience Beyond the Time Box
PX 6: Player Experience Beyond the Time Box

This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX)Read more → PX 6: Player Experience Beyond the Time Box

PX #2: The Familiarity Spectrum

Jonathan Woodard 10 Mar 2016 1 Mar 2016 2 Comments on PX #2: The Familiarity Spectrum
PX #2: The Familiarity Spectrum

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” I highly recommend you start at the beginning, but it’s certainly not required 🙂 The experience a Player has with your game is going to varyRead more → PX #2: The Familiarity Spectrum

Designing the Player Experience (PX)

Jonathan Woodard 11 Feb 2018 16 Feb 2016 3 Comments on Designing the Player Experience (PX)
Designing the Player Experience (PX)

When designing, it’s easy to get hung up on the details in front of us — the mechanics, the theme, the components. But ultimately, the point of designing games is for others to play them. And why do they play them?Read more → Designing the Player Experience (PX)

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