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PX 6: Player Experience Beyond the Time Box

Jonathan Woodard 17 May 2016 29 Mar 2016 Leave a Comment on PX 6: Player Experience Beyond the Time Box
PX 6: Player Experience Beyond the Time Box

This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX)Read more → PX 6: Player Experience Beyond the Time Box

PX #2: The Familiarity Spectrum

Jonathan Woodard 10 Mar 2016 1 Mar 2016 2 Comments on PX #2: The Familiarity Spectrum
PX #2: The Familiarity Spectrum

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” I highly recommend you start at the beginning, but it’s certainly not required 🙂 The experience a Player has with your game is going to varyRead more → PX #2: The Familiarity Spectrum

Designing the Player Experience (PX)

Jonathan Woodard 11 Feb 2018 16 Feb 2016 3 Comments on Designing the Player Experience (PX)
Designing the Player Experience (PX)

When designing, it’s easy to get hung up on the details in front of us — the mechanics, the theme, the components. But ultimately, the point of designing games is for others to play them. And why do they play them?Read more → Designing the Player Experience (PX)

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Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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