Last week, a video game designer I’ve been following on Twitter for a while now, Jennifer Scheurle posted asking game developers to post tricks they use to optimize for fun, versus coding a perfect simulation of an environment: Hey #gamedev,Read more → “Hidden Mechanics” in Video Games — and in Tabletop Games?
Category: video games
“BONUS!”: Clever game deceptions
I’m going to talk a little about video game design today, but think there’s a lesson in it for board game design as well. An anecdote that I think about at least once a month: It’s my senior year at UMich, andRead more → “BONUS!”: Clever game deceptions