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“Hidden Mechanics” in Video Games — and in Tabletop Games?

Jonathan Woodard 7 Sep 2017 Leave a Comment on “Hidden Mechanics” in Video Games — and in Tabletop Games?

Last week, a video game designer I’ve been following on Twitter for a while now, Jennifer Scheurle posted asking game developers to post tricks they use to optimize for fun, versus coding a perfect simulation of an environment: Hey #gamedev,Read more → “Hidden Mechanics” in Video Games — and in Tabletop Games?

“BONUS!”: Clever game deceptions

Jonathan Woodard 18 Apr 2017 11 Apr 2017 1 Comment on “BONUS!”: Clever game deceptions
“BONUS!”: Clever game deceptions

I’m going to talk a little about video game design today, but think there’s a lesson in it for board game design as well. An anecdote that I think about at least once a month: It’s my senior year at UMich, andRead more → “BONUS!”: Clever game deceptions

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Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

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A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

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