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Jonathan Woodard inflicts things upon the internet

Category: Games

“BONUS!”: Clever game deceptions

Posted on 11 Apr 201718 Apr 2017 By Jonathan Woodard

I’m going to talk a little about video game design today, but think there’s a lesson in it for board game design as well. An anecdote that I think about at least once a month: It’s my senior year at UMich, and I’m one of the apex classes of the computer science…

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Player Experience 8: “Feelings”

Posted on 4 Oct 201626 Nov 2016 By Jonathan Woodard

This is the final installment of our survey of board game “Player Experience” or “PX”. Definitely pop back and give the previous chapters a read, we’ll be tying them all together here! Feelings is a pretty tough subject (as it turns out), and I found myself quite a bit out of my…

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PX 7: Theme v. Mechanics

Posted on 5 Apr 20168 Jun 2016 By Jonathan Woodard

This is the seventh entry in a multi-part essay covering board game “Player Experience” or “PX”. The earlier installments set up some an awesome baseline we build on below, so head back and check them out! I’ve written before about how I like to approach designing — and I know that there’s a spread of opinion…

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PX 6: Player Experience Beyond the Time Box

Posted on 29 Mar 201617 May 2016 By Jonathan Woodard

This is the sixth entry in a multi-part essay covering board game “Player Experience” or “PX”. We’ll reference a few earlier installments below, so maybe peek back at them before coming back here! During early research of this topic (the Player Experience / PX) I discovered an earlier research paper by a group out of…

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PX 5: Determinism, Information, and Hedging Against the Future

Posted on 22 Mar 20162 Jul 2016 By Jonathan Woodard

This is the fifth topic in a multi-part essay covering board game “Player Experience” or “PX”. This entry references several key concepts from earlier installments, so you’ll either want to start at the beginning, or else drop back as they’re linked! Beyond all the things we’ve discussed so far, players will all be…

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PX 4: Neuroscience and the Thinky Bits

Posted on 15 Mar 201611 May 2016 By Jonathan Woodard

This is part four in a multi-part essay covering board game “Player Experience” or “PX” The earlier posts aren’t prerequisites for this one, but I recommend checking them out anyway 🙂 This week, we’re going to tackle brain chemistry, neurotransmitter hormones, and some of the deeper psychological aspects of what’s going on…

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Player Experience is Other People

Posted on 8 Mar 20165 May 2016 By Jonathan Woodard

This is the third topic in a multi-part essay covering board game “Player Experience” or “PX” You don’t have to read the others first, but it does reference several concepts from before, so I highly recommend it. [pullquote] “L’expérience, c’est les autres” — with apologies to Sartre[/pullquote]When designing a game, there is one major factor…

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PX #2: The Familiarity Spectrum

Posted on 1 Mar 201613 Mar 2024 By Jonathan Woodard

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” I highly recommend you start at the beginning, but it’s certainly not required 🙂 The experience a Player has with your game is going to vary based on a lot of factors. Imagine someone brand new…

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Player Experience (PX) Series #1: A Primer on User Experience and Interface Design

Posted on 23 Feb 20161 Mar 2016 By Jonathan Woodard

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to take a step back, and understand some underlying concepts. Luckily, there have…

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Designing the Player Experience (PX)

Posted on 16 Feb 201611 Feb 2018 By Jonathan Woodard

When designing, it’s easy to get hung up on the details in front of us — the mechanics, the theme, the components. But ultimately, the point of designing games is for others to play them. And why do they play them? In my view, it’s to facilitate a rich human-human interaction,…

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Galactic Impact

Turn-based space epic in a massive online universe. Can be played in 15 minute sessions every few days using any web browser!

Inspired by the classics of the 4X genre; free to play forever with optional subscription to unlock convenience features. No pay-to-win, loot boxes, or NFTs.

New features, game mechanisms, and modes of play releasing weekly.

Start your space empire now! →

Valour

A strategy board game about the Gallic War, as told by the Gauls.

Only the tribes which put up the fiercest resistance in the face of inevitable conquest will be remembered by history!

Coming soon. Read more →

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