This is the third topic in a multi-part essay covering board game “Player Experience” or “PX” You don’t have to read the others first, but it does reference several concepts from before, so I highly recommend it. [pullquote] “L’expérience, c’est les autres” —Read more → Player Experience is Other People
This is an installment in a multi-part essay covering board game “Player Experience” or “PX” I highly recommend you start at the beginning, but it’s certainly not required 🙂 The experience a Player has with your game is going to varyRead more → PX #2: The Familiarity Spectrum
This is an installment in a multi-part essay covering board game “Player Experience” or “PX” feel free to start at the beginning, or just jump right in! To begin our exploration of Player Experience (PX), I feel it’s important to takeRead more → Player Experience (PX) Series #1: A Primer on User Experience and Interface Design
When designing, it’s easy to get hung up on the details in front of us — the mechanics, the theme, the components. But ultimately, the point of designing games is for others to play them. And why do they play them?Read more → Designing the Player Experience (PX)
A few folks have been harassing me about the open loop I left from last year’s goals, and want to know where things landed. Seems appropriate that this should come out in February, given that the original post didn’t makeRead more → Yearly Goals 2015 Roundup
Big weekend for gaming! I hit the trifecta on Sunday: Worked on my game, Valour; tried out a new game; taught an old favorite. Got all the components for Valour uploaded to The Game Crafter, so now I’m ready toRead more → Lots of games this weekend!
It’s finally here. The first adventure in the Short Story RPG library: “The Wackiest Race” is on sale now! Graham Elliot of Denver weaves a nostalgia-soaked adventure through a world born out of love for 80s cartoons. One player takes on theRead more → Announcing “The Wackiest Race” — Short Story RPG Adventure #1
Casual Gaming Revolution posted a great list of all the major American gaming conventions happening in 2016. You should go check out their original post here. Looking at the spreadsheet, I had trouble parsing out some of the information IRead more → Refactoring the Casual Gaming Revolution Con List
I’ve fairly well documented my feelings on resolutions, and focusing on New Years in general, so I won’t rehash it. Instead, I’ll present publicly, with little commentary, my goals for 2016. After wrangling an (as usual) too-long list of thingsRead more → Yearly Goals 2016 Edition: In OKR Form
Happy 2016! I just got back from two weeks in Europe with Andrea — and it was great! Since our birthdays are clustered together with Christmas, New Year, (and this year… Episode VII :D), we made a little multi-celebration excursionRead more → Back from Europe!