I’ve written before about different tools for running play-tests, ideating on designs, and interpreting feedback, but none of those have ever really covered how to develop a framework around implementing that feedback.
After I sent my proto off for publisher review, I started mentally projecting myself into a future where I would be asked to make hard decisions about Valour’s final incarnation, and I could picture this publisher having to interact with designers who were defensive about their baby, and making the process challenging. Based on conversations I’ve had with play-testers, I knew there were some things I was totally unwilling to change, things I would happily change, and some gradient in between. But if the publisher came back and asked me about changing “X”… how would I determine where on that spectrum that landed? Continue reading