After A Publisher Comes Knocking

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“Yeah, well, so, the thing blue should do is… ah frack, lemme figure that out.”

As a first-time designer, one of the big questions I’ve always had is what the publishing process looks like once a design is picked up by a publisher. This summer, I got my first glance into that world.

This year’s Protospiel event in Ann Arbor was a pretty big success for me. I tabled my game Valour twice, once with a big name in the tabletop publishing space and two other designers. After a game full of the most lighthearted but over-the-top shit-talking I’ve experienced in quite some time, the publisher indicated that it was something he might be interested in publishing…(!) We spoke a few more times throughout the weekend, and we settled on a course of action. I imagine this process is similar for most publishers, so I’m putting it here, in case it will be valuable for anyone else.

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