Get Out of the Game Room!

talon slopeThere’s an aphorism in the ‘startup’ world, where I spend most of my non-gaming time.

“Get out of the office!”

The point is that if you get bogged down in what you think is cool, you won’t actually build something that’s useful to others. I think the same concept applies in game design. And while an obvious application of this is to get your design in front of people who aren’t in your immediate friend / gaming group, I think there’s a broader sense here too. The last three weekends I’ve been in Breckenridge (in the rocky mountains) doing outdoorsy things like climbing Mt. Democrat or tubing down the Colorado river with coworkers (also playing my first game of Agricola… whaaat?). Continue reading

Rise and Shine

Recently my friend Nick sent me this video, during a discussion about staying motivated through the hard parts of building our dream projects. I’d forgotten how much I loved it when it first came out ahead of the 2012 Summer Olympics in London. Such an amazing motivational piece. I’ve bookmarked it; it now lives right between my 2015 Roadmap, my Catch Sheet, and all my bookmarklets for this site. Thanks Nick!

Watch it whenever you need a little extra push to finish that next task, or to get after it first thing in the morning.