With all the posting I’ve done about Protospiel, board game testing, and marketing, it dawned on me last week that I have yet to actually put out a canonical post on the game I’m designing and developing. Whoops! Then I started writing it, and it got a little long, (which is why this post ended up coming out late this week!) so here’s the first in a three-part series about Valour, the board game I’m working to get out the door this year. Continue reading
At the end of last year, this morsel came across my radar several times… (shout-outs to Andy Stone, Eric Budd, and Mitch Hulse for passing it along! I love that so many of you thought of me when you saw this). You should go take a moment to read it now.
While there may be a few somewhat spurious claims made throughout,  this article’s mere existence signals something larger to me. This hobby is going mainstream. Continue reading
Since last year’s Protospiel, a lot has changed for me, both with regards to the state of my prototype, as well as my level of contact within the board game designers’ community. So this year, trepidation and rookie mistakes were replaced with excitement to see some other designers (whom I know primarily online) in person and a clear sense of purpose.
Whereas before, I thought I was only a few small tweaks from a finished design, this time, I knew I had work to do. And my mission was to get some hard-hitting feedback in order to confirm things I knew, experiment with changes I had in mind, and get a few really workable suggestions in areas I was still scratching my head over.
This year, perhaps feeling a little guilty about having clear personal objectives, I wanted to make sure I paid it forward, so I tried out a few games before attempting to table Valour. I didn’t take great notes on several of the prototypes I played, so this is from memory, so a few may have slipped my mind. The highlights: Continue reading