Lots of games this weekend!

Big weekend for gaming! I hit the trifecta on Sunday: Worked on my game, Valour; tried out a new game; taught an old favorite.

Got all the components for Valour uploaded to The Game Crafter, so now I’m ready to start sending out blind test prototype copies to those far-flung fans who have been asking to give it a try! This week is also your last chance to get on the Valour mailing list if you want the February update!

Then, got a chance to try out A Study in Emerald (2ed), a Sherlock Holmes / Lovecraft crossover game (…I know, right???) which just came out with its second edition. The rules were dense, and there was a lot that may have been peripheral, but overall, it combined several modern game mechanics in a really elegant way. None of us at the table had ever played before, so I think the strategy began to dawn on everyone just as The Old Ones were cinching a victory, but I would absolutely play this one again. See my friend Dave’s review, which was based on this play session.

Afterward, I introduced a group of (mostly) new players to Battlestar Galactica — one of my perennial favorites. I love how well it captures the tension of the series: The paranoia about Cylons among the humans, and the continual panic while fending off attacking ships. I do tend to forget the rules for most of this, like space combat and details around warping the ship around, since it’s usually tabled so infrequently, AND because, in my opinion, all of that ‘stuff’ in this is merely backdrop for the real game: sowing mistrust among the humans, and throwing Cylons out the airlock. I knew my feeble poker skills left me out of my league with this crowd after the following exchange (which I know won’t make sense if you haven’t played… but count that as one more reason to try it):

Nick: “You’re card-counting the Destiny Deck, aren’t you?”
Megan: “Of course I am.”
Nick: “HOW??”

Cylons ended up winning by a hair, but only because an ‘outed’ Cylon served up a crisis card to the still-hidden Cylon who was able to use it to drain the final Population from the Human fleet 😐 Good stuff!

I’m working on a slightly larger post where I’m going to put a stake in the ground around some game design concepts, but it’s going to require a little more research than most of my posts based on experiential learnings. So count this week as a multi-game “review” week 🙂

A Study in Emerald: Worth a try if you can get your hands on a copy, but I’d recommend playing with others who have all either never played, or are all experienced. N00bs would get worked by even second-time players.

Battlestar Galactica: Why haven’t you played this yet?? If you’re in Boulder and want to give this a go, hit me up and we’ll try and get it tabled 🙂

Protospiel 2014

Since last year’s Protospiel, a lot has changed for me, both with regards to the state of my prototype, as well as my level of contact within the board game designers’ community. So this year, trepidation and rookie mistakes were replaced with excitement to see some other designers (whom I know primarily online) in person and a clear sense of purpose.

Whereas before, I thought I was only a few small tweaks from a finished design, this time, I knew I had work to do. And my mission was to get some hard-hitting feedback in order to confirm things I knew, experiment with changes I had in mind, and get a few really workable suggestions in areas I was still scratching my head over.

This year, perhaps feeling a little guilty about having clear personal objectives, I wanted to make sure I paid it forward, so I tried out a few games before attempting to table Valour. I didn’t take great notes on several of the prototypes I played, so this is from memory, so a few may have slipped my mind. The highlights: Continue reading