PX #2: The Familiarity Spectrum

This is an installment in a multi-part essay covering board game “Player Experience” or “PX” I highly recommend you start at the beginning, but it’s certainly not required 🙂

The experience a Player has with your game is going to vary based on a lot of factors. Imagine someone brand new to your game. Thay have no familiarity with any aspect of it, though perhaps they have seen the box. Maybe they have read the rules, but there’s no way to know. At the other extreme, lies you, the designer. You’re not only familiar with all the aspects, but also the history of each component, and the full evolution of each mechanic and each system. Anyone who sits down to experience your game is going to fall somewhere along this spectrum of familiarity. Continue reading