Announcing “The Wackiest Race” — Short Story RPG Adventure #1

Short Story RPG adventure #1: The Wackiest RaceIt’s finally here. The first adventure in the Short Story RPG library: “The Wackiest Race” is on sale now!

Graham Elliot of Denver weaves a nostalgia-soaked adventure through a world born out of love for 80s cartoons. One player takes on the role of ‘StoryMaster’, facilitating a collaborative storytelling experience with four other players, each of whom plays a member of the intrepid Channel 9 News team, investigating a mysterious letter which arrived at the station.

Check it out here!

“…Wait, but what is Short Story RPG!?”

For a long time, I’ve been of the opinion that tabletop role playing represents a really powerful and unique way to interact and bond with friends and family. People are being cheated of these experiences by imposing barriers to entry — from complex rules, to weird dice, time commitments, and too-nerdy genres. With Short Story RPG, I’m going to change that. Short Story RPG employs: very basic rules, dice you can borrow from your Monopoly set, stories you can complete in one sitting at a dinner party, and themes everyone can relate to reaching across all genres. I hope you’ll give it a try. Our first offering, “The Wackiest Race” involved a lot of work by a group of super talented individuals: Graham Elliot, Charles Reid, William Niebling, and Jared Diganci.

And this is just getting started — the production pipeline is built, and several adventures are currently underway. Make sure to get on the mailing list to get the early drop on new stories as they come out!

Woohoo!

 

Short Story RPG

An unexpected side benefit of sending off Valour to a publisher for evaluation, is that I got a chance to turn my focus to a project I’ve had cooking for a while but has been stalled (much to the chagrin of my collaborators) while I worked to push my board game across the finish line.

That project is Short Story RPG. I love tabletop role playing — it’s such a dynamic medium for human-to-human interaction, and a few dice and a little bit of imagination, you and your friends can spin a tale to rival many mainstream movies. Some of my fondest memories involve sessions of Dungeons & Dragons or Call of Cthulhu.

But those games have a problem. Two, actually: Firstly, while I understand that nerdy genres like high fantasy and sci-fi are gaining ground in public opinion, let’s face it… they’ve still got a long way to go. Ask a person on the street what they think of Dungeons & Dragons, and you might as well have said Dungeons & Dorks. Secondly, even those of us who are into such things have an entirely other problem: Scheduling. An ongoing tabletop RPG campaign requires coordinating the calendars of five or six people with jobs, other hobbies, possibly kids, etc. etc. etc. We’ve all been there, the group misses a session, then by the next session, half is spent catching everyone up on what was happening, then your mage has to leave early… Continue reading

Canterbury: FOR SALE

3229750It’s finally happening.

I’m putting my house in Michigan up for sale. Since I bought it in 2006 while working at the University of Michigan School of Music, Theatre, & Dance, the Canterbury house played witness to countless memories, a few bad, but mostly in the good to great range. Dozens of cookouts, get togethers, and several killer Halloween parties went down there. That house was the backdrop to the best years I spent in Ann Arbor.

But it’s time. After moving to Boulder in August 2010, I put it up for rent, since the housing market wasn’t favorable, and I had outside hopes of one day turning a profit. It’s been occupied by a number of people in the intervening years, but the dream of ‘investment real estate’ never quite came to fruition. In the best of months (those when it was both occupied, and nothing broke or needed repair), it only cost me a $200-300 difference in the mortgage payment and rent. Times when things did break, the sky was the limit. It’s now April 2015… so you can do the math, because I would prefer not to.

More compelling than the monthly shortfall, however, was the bizarre budgetary reverberation this outflow/inflow caused. Each month, the outflow had to be set aside, and a few days later, a rent payment may or may not show up, dependent on my account balance with my property manager. It finally dawned on my what a snarl this was for my budget and savings goals, so when my current tenants decided not to renew, I contacted my real estate agent to get it on the market.

Here’s the listing.

It’s been quite a journey, homeownership, and I feel like I’ve gotten to learn about all the aspects first hand, but I’m pretty much ready to be away from it for the time being. Writing this has definitely made me wistful in thinking back — I’m going to miss it, and everything it represented to me over the years.

It was a good little house.

30 Day Mobility Challenge

Hot on the heels of the release of our first card deck, I’m excited to announce the Mobility on Demand “30 Day Mobility Challenge”!

It’s a 30-day email series delivering a new mobility exercise directly to your inbox every morning. We even link to an online timer so you can start your mobilizing right from your smartphone when you check your email, wherever you are!

Here’s the sign up: http://www.mobilityondemand.cards/30-days-of-mobility

We’ve got hundreds of people on the challenge, and they are loving it so far! So go get signed up, and forward the link to your friends — everyone could use a little more mobility!

Flightless.co Site is Live!

Flightless.coBig news! I’ve just launched the website for Flightless.co — a central location for all the apps, games, and projects I’ve been working to develop along with some super talented folks: Valour, Ignite Ticket Swap, and a few upcoming surprises.  In addition to the new site, Flightless can be found on Facebook and Twitter. Go ahead and give us a like and a follow, so you won’t miss any of the coming excitement. (I promise, you’ll be glad you did!)

I have to give special thanks to Charles Reid, for creating Penguin Dreams, which might just be my new favorite piece of art ever, and Andrea Tuttle who helped immensely with (let’s be honest: completely fixed) the site copy!